Branchless Programming

Modern processors have very deep pipelines, making branch mispredictions costly. Compilers are pretty good at removing branches but not perfect at it. Here's a list of interesting things I've read on "branchless" programming:

The Chess Programming wiki is probably the most obsessive piece in this list with additional references around the internet. I mean this in a good way. Chess folks do some of the most unusual high-performance programming around.